3/13/2005

New Zelda Screens

The Legend of Zelda Posted by Hello

The new Legend of Zelda's garaphics put up a good fight against the Resident Evil Series. It's suprising how the Gamecube's garaphics aren't thought of highly, and then a few games with competitive garaphics come out. Just from the look of this screen it looks like the new Legend of Zelda will have a whole lot more content then the earlier games.

3/12/2005

New Animal Crossing DS News!


Nintendo has released new information on the upcoming nintendo DS game; Animal Crossing. Animal crossing was a huge hit when it hit the shelves for gamecube and these new features will probably make it even bigger. The biggest change was how it would feature a wireless wi-fi connection that allows players to play with other players anywhere in the world. Here's a list of the smaller details.

-The game engine will have more of a spherical look rather then a flat surface.(This will allow you to see the sky)
-Characters will have more customization such as being able to put on a variety of hats.
-The online chat and inventory utilize the touch screen.

With Animal Crossing not being to far, off Nintendo hasn't really released anything.

Virtual vs. Reality – Can You Tell the Difference at 150 MPH?

Just how real have video games become these days? The folks at Popular Science magazine aimed to find out by putting Microsoft Game Studios’ highly anticipated and critically acclaimed Xbox® driving simulator, Forza Motorsport, to the test in the cover story of their April 2005 issue, which hits newsstands March 15, 2005. The story examines the blurred lines between reality and vir...
The drivers weren’t really racing against one another," said Eric Adams, Aviation and Automotive Editor, Popular Science. "The most scientific way of testing Forza Motorsport’s realism was to look at how the drivers performed against themselves – in real life and on Xbox."
Read The Full Article Here

GDC 2005: The PSP Launch Window

by Nix
March 11, 2005 - Launches usually are tight -- tight like an L.A. parking spot. It all looks to be moving along smoothly easy from the outside (especially since America is nearly always the second stop for system releases), but there are millions of details and deals to work out behind the scenes. No system gets through without a few scrapes and a lot of brow sweat before they finally pull into their slot on store shelves.
But while it is business as usual for retailers and journalists and game reps to be held anxious, we don't think we've ever seen gamers left biting their nails quite the way this wait for PSP has. Read the Full Article Here